A quick, low-profile maneuver that carries you forward. An effective means of closing in on your opponent or avoiding attacks.
派生・强度差异
| 技能 | 发生 | 命中 | 防御 | 伤害 |
|---|---|---|---|---|
| Snake Step | — | — | — | — |
| H Snake Step | — | — | — | 0 |
| L Snake Step | — | — | — | 0 |
| M Snake Step | — | — | — | 0 |
| OD Snake Step | — | — | — | 0 |
Evaluation
A quick, low-profile maneuver that carries you forward. An effective means of closing in on your opponent or avoiding attacks.
How to Use
Snake Step (236K) is A.K.I.'s forward dash with a low-profile trajectory. 236LK is a short feint used to bait reactions. 236MK is the core oki tool — used after knockdowns to close distance at +5 and threaten both meaty pressure and a shimmy-less guess. 236HK covers more ground for neutral movement. 236KK (OD) is a longer version that can be panic-counter thrown on read, making it a risk if overused. The low profile during the dash can also dodge some mid-range pokes.
How to Counter
Snake Step's distance varies by strength. Each version plays a different role.
- 236LK: feint — moves barely forward, used to bait reactions
- 236MK: used for wake-up pressure; leaves A.K.I. at +5 point-blank, removing walk shimmy from her kit
- 236HK: longer dash, used to approach
- 236KK (OD): can be throw-countered on read for a panic counter
Recommended counters
vs 236MK Used as an oki tool. Recognize that at +5 point-blank A.K.I. cannot walk shimmy — plan your defense accordingly.
vs 236KK (OD) Throw for a panic counter on read. A unique throw-buffer technique exists specifically for A.K.I. — worth learning.
- Safe jump throw buffer: input throw just before the safe jump attack lands. If A.K.I. used 236KK, the throw connects.
- A.K.I. has no OD invincible reversal, so you don't need to hold back
- Input neutral or forward to avoid accidental back throw — forward input is also fine since A.K.I. only has SA invincibility
- Light chain throw buffer: replace the chain-cancel window of a light string with throw input. Throw lands only when A.K.I. has used 236KK.
- Input neutral or forward to avoid accidental back throw

